Well, there's always choosing which levels I really want to play, upvote, etc.įirst thought for a bullet hell styled level editor tends to be making a fixed but very difficult Touhou-styled layout. Close To Me Reversed AU by Cessyspleeftale. Not to the extent of Cool Friends, but still random. Just Shapes And Beats : Close To Me (my version) by gasterglitch123. In the level editor tutorial that Lach put up on twitch, he shows that you can still make random attacks. If I was going to start my social media from scratch, this is what I would do-my advice. Gives the right sense of difficulty without random ♥♥♥♥♥♥♥♥.įrom experience with other music game level editors, at least I can expect absolute determinism in player-made levels. JUST POST IT I used to spent SO much time worrying about whether my. Originally posted by reventador427:After accumulating 25k beatpoints and being able to rank S literally every single track at least once (including Mortal Kombat) and understanding the real difference between music and rhythm games through the square-and-rectangle logic, it's sad to say that I have no other choice than store the game in the shelf collecting dust until the level editor arrives.Īs much as you can anticipate what's going to get thrown next (but not exactly where in the case of RNG zones), it still feels more like gambling than actual bullet hell skill use.Įven absolute determinism (only 1 very fixed pattern position layout) can be fun if the player can try seeking alternate dodging routes or do a no-dash run for a self-challenge.
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